SOUNDXR Image

Take control of space

Sound xR Image is an immersive system that allows users to control the perceived positions of acoustic images within a space. Sound xR Image provides broad content creation support for a wide range of installations and events with comprehensive functionality facilitating smooth, efficient workflow from content creation right through to playback at the final venue, giving creators a stress-free environment where they can concentrate fully on realising their vision without being hampered by technical details. The ability to use multiple external control devices chosen by the user enables flexible system design while providing an extraordinary degree of creative freedom.

Object-based rendering Object-based rendering

Object-based rendering

Sound xR Image employs an object-based audio system to enable flexible playback that adapts to different speaker configurations in studios or live venues and facilitates efficient mixing and production by allowing the same content to be reused across multiple venues. DBAP rendering techniques enable smooth sound image movement and the construction of highly flexible speaker systems.

For object-based rendering, the user can convert the DAW or console panning/rendering area to any configuration from a basic cube to a 16-sided polygon within which objects can be positioned. Three layers are available with heights that can be individually defined by the user. Speaker zoning allows audio objects to be assigned to specific sets of speakers within the system.

ADVANCED FEATURES ADVANCED FEATURES

ADVANCED FEATURES

Sound objects can be rendered through a specific Speaker Zone to sharpen localisation like Rendering Area Conversion, which also minimises remixing work from studio to live venue. The Sub Renderer function simultaneously renders a single sound object to two speaker zones and can be used to support low frequency sound localisation and movement, and also used for front fill speakers or stage monitoring.

3D Reverb 3D Reverb

3D Reverb

In a real acoustic space, perceived reverberation varies with the listening position. A knowledge base built up over years of designing theatres and halls has allowed Yamaha to develop original 3D reverberation technology that creates reverb optimised for the locations of individual objects, resulting in a deeper, more realistic sound field. The directionality and spread of the reverberation can be freely controlled via an intuitive graphical interface.

Spatial Mixing

Sound xR Image supports object-based mixing using a Distance-based amplitude panning (DBAP) algorithm. Objects can be moved smoothly and easily in any direction using the intuitive user interface of Sound xR Image Controller.

Operation

Only the Yamaha Group offers this level of input-to-output functionality, performance, and universality for immersive audio. The comprehensive, granular control and operational efficiency provided by Yamaha’s extensive lineup of acclaimed digital mixing consoles is second to none.

Third-party devices

Sound xR Image works with a comprehensive range of third-party devices such as DAWs, show controllers, tracking systems, and more. OSC commands are supported for broad compatibility as well as ongoing and expanding collaboration with third-party manufacturers. Supported devices include:

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